Pick. Fuse. Smash.
Pick one card, fuse Fire + Bomb into Meteor, and watch every second hit explode.
Aim. Bounce. Smash monsters. A cheerful brick breaker with a roguelite twist: drag to aim, let go, and watch a volley of balls ricochet through rows of cute monsters. Pick a card every level, fuse your balls into something spectacular, and smash your way through 15 worlds.
Three quick looks at Ball Heroes. Turn the sound on!
Pick one card, fuse Fire + Bomb into Meteor, and watch every second hit explode.
One shot. 21 monsters. Aim at the TNT crate and let the volley do the rest.
10 seconds a shot. 3 duels. 1 cup. Clear the board in the final for 25,000 coins.
One finger, endless trick shots. Every level is a little puzzle — and every volley is a little fireworks show.
Drag to aim. The guide shows where your volley will bounce, so you can line up the perfect trick shot.
Let go and a volley of balls ricochets through rows of cute monsters. Clear them before they reach the bottom.
Level up and pick 1 of 3 cards: new balls, handy charms and powerful upgrades. No two runs play the same.
Max out two balls that fuse together and combine them into something spectacular.
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Every hero starts with a different ball and brings a perk that changes how you play. Unlock more as you clear chapters.

Shield Wall: survives one breach per level. The bottom row is wiped instead.

Eagle Eye: aim guide shows 1 extra bounce and +10% critical chance.

Arcane: Fire, Ice, Lightning and Poison balls deal +25% damage.

Overclock: +1 ball every 5 turns within a level.

Shadow Step: the first ball to return each turn bounces back up once.

Quick Feet: balls fly 15% faster.

Bombardier: Bomb balls explode on every 2nd hit.

Two of a Kind: +2 balls in every volley.
From Sunny Meadow to Dream Land, every world brings new monsters, a boss to beat and its own helper tile — like the Black Hole, the Whirlpool and the Rolling Log. Can you find the one shot?
Need a break from the adventure? The Hero Cup, Boss Rush and Daily Challenge are waiting.
An 8-hero knockout. Each duel shares one board: take turns, 10 seconds a shot, and the most points wins. Win three duels to lift the cup.
Legend Cup champions take home 25,000 coins.
Fight every boss you've beaten, back to back. How many can you take down in one run?
King Sprout, Captain Crab, Lord Ember, Mega Bot, Jelly Queen, Overlord Zib… and more.
A fresh challenge every day. Clear it, then come back tomorrow to keep your streak going.
Streak achievements for clearing it days in a row.
Discover every fusion and fill your Ballpedia. Which two balls make a Blizzard?
Clear levels in fewer turns to earn stars. Stars fill chests on the map — Wooden, Silver, Gold and Star.
Cards from chests and first clears level up your heroes. Each mastery level adds +8% damage.
No Wi-Fi? No problem. Play anywhere — in 9 languages.
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